GameMaker Example Projects D
101 More GameMaker GML Project Examples
Examples On This Page Now Include Some Code Comments
8 Place Instances No Path Blocking
Allows placement of blocks in a grid, without blocking a path between start and end points.

9 Shooting AI Helper
An automated weapon system that rotates player and attacks an enemy within range.

10 Do Something After Given Time
Uses a time source (as opposed to an alarm) to make something happen after a set amount of time.
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23 Find Random Position Outside View
Positions an instance within the room, but outside current view.

30 Expanding Rotating Fire Effect
An expanding rotating explosion fire effect.
Note: Contain Flashing Images
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58 Create and Detonate Bomb With Same Button
Allows player to place and detonate a bomb with a single keypress.

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62 Attacking With Custom Hit Box (B)
Generates an instance for hit box collisions, position varies based on direction and attack type.

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85 Prevent Mouse Cursor Moving Over Instance
Prevents the mouse cursor from moving over an instance.
90 Choose and Name Random Playing Card
Chooses a random card from a shuffled deck, draws the appropriate card and description.
94 Slider
A player controlled slider that increases in speed if a button is held down, and slows down when released.

95 Move To An Instance's Position
Uses a path to move to a random instance's position, avoiding blocks, then repeat.
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GameMaker Examples D: Your Gateway to Innovative Game Development
Building a game is like solving a captivating puzzle—it requires creativity, precision, and the right tools to bring your vision to life. With GameMaker Examples D, we provide developers with a treasure trove of GML code examples that simplify challenges, spark creativity, and help you create standout games.
Why GameMaker Examples D?
Whether you're just starting your journey into game development or you're a seasoned expert, GameMaker Examples D is designed to offer versatile solutions and cutting-edge GML scripts to streamline your development process. Here’s why developers love it:
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Problem-Solving Focus: Find practical GML solutions to overcome development roadblocks quickly.
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Adaptable Code: Use examples that are highly customizable, ensuring they fit seamlessly into your unique projects.
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Skill Enhancement: Learn advanced techniques by diving into detailed and well-structured GML examples.
Explore Our Innovative Examples
At GameMaker Examples D, you’ll find code snippets that go beyond the basics, unlocking new possibilities for your game projects. Highlights include:
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Inventory Management Systems: Implement intuitive inventory mechanics, complete with sorting, stacking, and tooltips.
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Dialogue Systems: Create immersive story-driven experiences with flexible dialogue management and branching storylines.
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Customizable HUD Elements: Design dynamic, player-centric interfaces that adapt to gameplay events in real time.
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Power-Up Mechanics: Add exciting and unique power-ups that keep your gameplay fresh and engaging.
Unlock Your Potential with GameMaker Examples D
Every developer has a story to tell through their games, and GameMaker Examples D provides the resources you need to tell yours with confidence. By leveraging our examples, you’ll:
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Save Time and Effort: Spend less time writing code and more time designing unforgettable gameplay.
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Refine Your Skills: Gain deeper insights into advanced GML scripting and problem-solving techniques.
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Create with Confidence: Use well-tested and efficient scripts to enhance your game’s performance and player experience.
Game development is an adventure, and GameMaker Examples D is here to guide you every step of the way. Explore our growing library of GML scripts today and unlock the full potential of your creativity!
Current Contents
Collection A: 101 Mini Projects
Collection B: More 101 Mini Projects
Collection C: Even More 101 Mini Projects
Collection D: Lots More 101 Mini Projects
Collection E: Another 101 Mini Projects
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