Learning Game Development With GameMaker
Learning Game Development with GameMaker is a practical, beginner-friendly guide designed for teachers, students, and independent learners who want to understand how games are really made—by building them.
Rather than overwhelming readers with theory, this book focuses on learning by doing. Each chapter introduces core game development concepts through clear explanations and hands-on projects, gradually moving from simple mechanics to more complete, playable games. Readers will learn how to work with sprites, movement, collisions, variables, events, and logic, all while developing real skills they can immediately apply.
Tower Defence
GameMaker Tower Defence is a hands-on guide to building a complete strategy game from the ground up using GameMaker and GML. Instead of isolated tutorials or disconnected examples, this book walks you through the creation of a fully playable tower defence game—one system at a time.
You’ll learn how to design and implement the core mechanics that make these games work, including enemy movement, tower placement, targeting logic, wave systems, upgrades, and balancing. Each chapter builds directly on the last, helping you understand not just how the code works, but why each system is designed the way it is.
GameMaker Programming Challenges
Upgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts.
GameMaker is a hugely popular tool and is regarded one of the best approaches for 2D games. GameMaker allows both visual and code-based approach for game development and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc.
The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning.
What You Will Learn
- Study the new GML, from basic functions to more evolved concepts.
- Gain ability to view example solutions when necessary.
- Increase your understanding of game design concepts.
Who Is This Book For
Beginners to intermediate level readers with basic understanding of GameMaker’s IDE, including creating object, sprite, and sound assets will benefit from this book.
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Learn Game Development With GameMaker
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GameMaker Programming Challenges
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Learn Game Development With GameMaker
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